Monday, November 30, 2015

Scratch Game Design



User experience influenced my game because I thought about my playing this game and I didn't want to make it boring. I thought that it still should be something that you would see in a book but hasn't bin told. I didn't want my game to be easily so I made it when you got to a certain amount of points it would get harder. But when I was building my game all I thought about was would it interesting for the players.

The features in each game are very different. All the features in each game are different.There were some really difficult and high tec things. Some weren’t as hard to make like mine.But there were really good and they were all really fun.


My best code is in my freedom game. It is my best code because there are so many levels. I also think it is my best game because I had experience with other coding and so I kind of know what i’m doing. The most difficult bug fix was making a second level. It was difficult because I had to figure out how to make the transition smooth.

Tuesday, November 24, 2015

Invention Commercial


P2T7_Invention from Kapaa Middle School MEDIA on Vimeo.

My team's main goal for this assignment was to inform and get people interested about this product that we made. I don't know if we got people interested but I would buy the product speaking with a girl with curly hair. The product we made was a spray that would turn curly hair straight without heat. Of course it wouldn't your hair straight forever but it will last longer the a regular strainer. Would you buy this product?

I think one of the best team moments was when we were filming, because we had a lot of fun but unfortunately we didn't film a lot because we all had such different schedules. And when Akasha and I were free Miranda was not. By the way Akasha and Miranda are the to other girls in my group who are also my best friends. But any way back to the best team moment. We would are joke around and I swear it took the longest time to get my hair look like it was that big of a mess. Over all filming was the best but next time I'm sure that were going to do more filming and make more good memories.

When the team and I were editing we all help. Akasha was in charge of visuals. Whats lets be honest there wasn't much of. But she still made it look great. Miranda was in charge of of sound.Witch is really all we had. I just made sure every thing was in the right place and made little suggestions here and there. But in the end we got some really big help.

Monday, November 16, 2015

Composition Scavenger Hunt


P2T7_Composition_2015 from Kapaa Middle School MEDIA on Vimeo.

I feel like antis eye is the most important because it was the one my class was the most confused with. Antis eye like any techniques has multiple techniques , such as ground level and low angle. This could be why the class was so confused. Only 58.6 percent of the class got it right witch is 17 out of 29 that's not a lot.

I feel like my team and I had a hard time get all the clips into imovie and editing. We need help needed a lot of help with importing the clips we shot.We we're also short on time so we had a limited chooses. Some of are clips weren't as good but we didn't have enough time to reshot it so we kept it and it wasn't that bad.The only thing I wish I could change was that the music was to loud so you couldn't hear all the words we were saying.


My teammates for this project were Miranda and Akasha. We are good friends which made the project funner or harder what ever you want to call it. Miranda stared in parts of a hole but every one stared in at lest one shot. With everyone staring we all had to take turns filming.